I hear that 13 is considered an unlucky number because it is the transition point between two cycles. People fear change. It’s definitely been a year of change here.

Last fall I took some time away from roller-derby to get started on some personal projects. That lasted two months until our condo got hit with a small flood in October. If you’ve ever been through a restoration process you know how draining the whole experience can be. Then, in December, the big project I had been working on for 1.5 years was cancelled.

The reconstruction of our home took until January of this year. It looked like stability (at least in the home) was returning. Then, Melinda got laid off. Stress was high and we were wondering how things were going to work out.

Then in March, we got hit with another flood, the reconstruction of which has only JUST finished.

But things are starting to settle down. Melinda landed a sweet gig in May, our house is looking better, and I’ve almost shipped my second project at work this year. We’re now looking to move to downtown Vancouver, closer to both of our work places. This means getting our current place ready for sale in June, hoping for a quick sale and maybe a move in August.

Oh, and we’re also getting married in September.

So yeah, 2013 has certainly been a year of change for us. Unfortunately the craziness of the year has meant I’m not doing the personal projects I want to do, but I’ll hopefully resume again in the fall. I’m hoping for no more surprises this year. I’m ok with my Home, Work, or Relationship being straining, but this past 9 months have seen all 3 in turmoil.

Oh well, we’re dealing. And once things settle down I’m hoping to be back here.

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The Evil Machinations of Fluffy McSnuggleBottom – LD #25 Post-Mortem

December 18, 2012
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The Evil Machinations of Fluffy McSnuggleBottom was a game developed over 48hrs for the Ludum Dare #25 Game Jam. > Play here: http://www.refrag.com/gamedev/LD25/ > Rate/Vote/Comment > Time-lapse here: http://www.youtube.com/watch?v=LnqqZIqjIdA The Theme & My Idea: In truth I had a very specific goal coming into this Ludum Dare weekend. I wanted to prototype a mix of game mechanics and see if it […]

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Ludum Dare #25 – Day 2

December 16, 2012

A lot of progress today… but the game is still more scattered than I’d like at this point in the weekend. Essentially there are 4 gameplay components: Super light platforming RPG random battles Dialog Conversation Trees Dialog Mini-Game The player builds their Aggression, Wit, and Skill by defeating enemies. These stats are used to complete […]

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Ludum Dare #25 Begin

December 15, 2012

Well it’s time for another Ludum and its tri-annual Dare. The theme this time around is “You are the Villain”. The first thing that came to me is that Villainy is often a matter of perspective. Many times I’ve been around people that have been antagonistic to me, but are they deep down evil? Probably not. […]

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Some progress…

November 22, 2012

After a few slow days I picked up some steam tonight and I now have the 3 primary gameplay states in place: battle, platforming & dialog. The way they all interact is still a bit hacky, but it’s enough to start building on and polishing. I also am improving my touch handling with some swipe […]

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Slow going…

November 19, 2012

I’ve been taking a bit of downtime this month trying to rest a bit. Got some good coding in today though. Built the starting framework of a turn-based “RPG” battle system. It works pretty nice with a good text panel handling messages and callbacks. I also extended my game libraries to allow for State Switching. […]

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Distracted…

November 5, 2012

Was making good progress on the Roller Derby 20XX port. But as soon as I started on some UI work I lost interest. I probably need a few weeks of love on the project to get it to a shippable quality level. In the meantime I’ve jumped back to some of my Dialog/Conversation engine work […]

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