From the monthly archives:

March 2009

We all liked the results of Jellyfish from Space so much it was decided a trilogy was in order. Octo’s Adventure continued the tale of our eight-legged hero. After vanquishing the evil Jellyfish, a new mysterious foe threatens all life on planet Earth. Octo must fly up to the spaceship and use the correct torpedos on the correct ship segments.

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Flash RPG – Battle Engine

March 24, 2009

This is part of a series of articles that go over the steps I’m taking to learn Flash CS3. The project’s goal is to develop an RPG similar to those published by Square in the mid/late 1990’s. (Secret of Mana, Final Fantasy VI, etc..) So we now have a hero, a world, and some pretty [...]

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Flash RPG – Friends & Enemies

March 22, 2009

This is part of a series of articles that go over the steps I’m taking to learn Flash CS3. The project’s goal is to develop an RPG similar to those published by Square in the mid/late 1990’s. (Secret of Mana, Final Fantasy VI, etc..) So I have my Hero and I have a decent world [...]

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Flash RPG – Tile Engine (3/3)

March 21, 2009

Updated: The tile engine discussed in this post has since been significantly cleaned-up and improved. This tile engine is packaged up with example applications and is available for download here. My last two prototypes are based around the final two steps in this milestone. Namely, making tiles that act like walls, and making tiles that [...]

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Flash 4 Game Archive – Jellyfish from Space

March 19, 2009

I was 19 years old and had just quit college to accept a gig out in Vancouver. The company was Eduverse and they were making Flash games to teach ESL. Jellyfish from Space is what I consider my first Flash 4 game. I remember coming up with a lot of the creative design wanting to [...]

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Kongregate

March 19, 2009

As I’ve been relearning Flash and wrapping my brain around Actionscript 3.0 I’ve also been fascinated with the changes in the Flash Gaming Community. Back in my day the only real player in the Flash gaming portal sector was Newgrounds. A couple of early Flash 4 gems stood out and acted as a vision of [...]

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Flash RPG – Tile Engine 2/3

March 17, 2009

This is part of a series of articles that go over the steps I’m taking to learn Flash CS3. The project’s goal is to develop an RPG similar to those published by Square in the mid/late 1990’s. (Secret of Mana, Final Fantasy VI, etc..) Updated: The tile engine discussed in this post has since been [...]

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