From the daily archives:

Sunday, March 15, 2009

This is part of a series of articles that go over the steps I’m taking to learn Flash CS3. The project’s goal is to develop an RPG similar to those published by Square in the mid/late 1990′s. (Secret of Mana, Final Fantasy VI, etc..)

Every game needs a hero so my first milestone is to create one.

Milestone: A Hero is Born
User Story: I’ll be able to move the hero around the screen.
Acceptance Critera:

  1. The hero will react to keyboard input and be able to move along 8 axis
  2. The hero will animate while moving and face the correct direction when the key is released
  3. The hero will have collision detection such that it cannot walk through walls or other non-playable characters (NPCs)
  4. The hero sprite will correctly draw above or behind other sprites depending on where it is on the screen (aka. depth sorting)

[Would you like to know more?]

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