This is part of a series of articles that go over the steps I’m taking to learn Flash CS3. The project’s goal is to develop an RPG similar to those published by Square in the mid/late 1990’s. (Secret of Mana, Final Fantasy VI, etc..)
So we now have a hero, a world, and some pretty dim-witted NPCs. Watching those NPCs bumble around, walking into walls, and pushing our Hero around is getting dull rather quickly. Let’s give them some teeth.
Milestone: Battle Engine
User Story: Enemies will attack me and cause damage. I will be able to attack them back and kill them.
Acceptance Criteria:
- There should be the concept of “hit points” on both the hero and the enemies
- Attacks should be range-constrained
- Attacks should have variable damage
- Attacks will be subject to a wait timer
[Would you like to know more?]
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