Packaging My Flash Tile Engine

August 24, 2009

I’m in the process of packaging up my Flash Tile Engine for distribution early next week.

I’ve put a lot more polish on the code and fixed a lot of issues that I initially wrote.

Right now I’m building sample applications using the engine to test edge case scenarios and provide ready-to-use examples others can iterate upon.

I’ll be supplying these sample applications as well as a “Getting Started” guide to walk people through how to use the Flash tile engine effectively. My goal is to make this engine easy to setup so you can use it to rapidly build a tile based graphical game.

Stay tuned. I’m really excited about this…

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