And man it feels good.
Spent the last week getting re-aquatinted with Flash Builder. I want to focus on mobile development which means saying bye-bye to Flixel and hello to Starling.
I worked through the “Introducing Starling” book, which was fantastic.
Today I made a simple starter project integrating Nape and Starling following an excellent tutorial from here: http://gotoandlearn.com/play.php?id=157
It doesn’t look like much but I have a few boxes ticked here. I’m really trying to stick to Starling best-practices to save GPU resources. This means texture atlases and I’m trying to setup a Scene such that all Sprites can (as much as possible) use textures from a single Atlas.
For hardware test systems I have a Nexus 7 and Nexus One that I’m continually compiling on. So far the Nexus One is maintaining >50fps. I want to try and keep this system running >30fps as a baseline “minspec”.
For now this is all just experimenting… but I’m definitely having fun!