We spent the weekend in Victoria for Canadian Thanksgiving. I’m very pleased with how much work I ended up getting done. I guess I’ve been motivated and inspired enough lately.
Got my camera working well, added dynamic platform generation (for auto-scroll games), and built a TileBlock Object class to texture a Nape rectangle body with a tilemap. Found a few performance problems, some I’ve fixed, and others will have to wait for another day.
Quite pleased with how well I’m progressing with this stuff.