Got a few hours of work done on the Starling/Nape port of Roller Derby 20xx this weekend.
- score UI
- “turbo charge” UI and better logic
- hero “hit” logic
- enemy states: START, FLYIN, ACTIVE, DEAD
I also moved the enemy textures to a single atlas which improved performance on the Nexus One.
Goal for this week is to get to a solid playable version with all features implemented so I can move into optimization and tuning.