And more…

October 22, 2012

Got a few hours of work done on the Starling/Nape port of Roller Derby 20xx this weekend.


  • score UI
  • “turbo charge” UI and better logic
  • hero “hit” logic
  • enemy states: START, FLYIN, ACTIVE, DEAD

I also moved the enemy textures to a single atlas which improved performance on the Nexus One.

Goal for this week is to get to a solid playable version with all features implemented so I can move into optimization and tuning.

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