A lot of progress today… but the game is still more scattered than I’d like at this point in the weekend.
Essentially there are 4 gameplay components:
- Super light platforming
- RPG random battles
- Dialog Conversation Trees
- Dialog Mini-Game
The player builds their Aggression, Wit, and Skill by defeating enemies. These stats are used to complete Dialog events via a mini-game. Successful completion of the Dialog Events allow for progression in the world.
Melinda has been providing the dialog tree data and it’s been a learning process for us in getting a work-flow that.. works. We’ve simplified the game by lightening the content… to cats.
Anyway.. lots done today.. lots more to do tomorrow…
Oh and here’s a live playable.. http://www.refrag.com/gamedev/LD25/