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	<title>Comments on: Basic Flash Tile Engine</title>
	<atom:link href="http://www.refrag.com/basic-flash-tile-engine/feed/" rel="self" type="application/rss+xml" />
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		<title>By: Teonnyn</title>
		<link>http://www.refrag.com/basic-flash-tile-engine/comment-page-1/#comment-519</link>
		<dc:creator>Teonnyn</dc:creator>
		<pubDate>Mon, 25 Apr 2011 21:39:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.refrag.com/?page_id=400#comment-519</guid>
		<description>I&#039;m trying to use your engine to power a tilemap-based game&#039;s background, however at the moment I&#039;m not having much luck stopping the player at the edges while the map moves until the end of it is reached. Would you have any suggestions to implement this feature?</description>
		<content:encoded><![CDATA[<p>I&#8217;m trying to use your engine to power a tilemap-based game&#8217;s background, however at the moment I&#8217;m not having much luck stopping the player at the edges while the map moves until the end of it is reached. Would you have any suggestions to implement this feature?</p>
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		<title>By: Passerby</title>
		<link>http://www.refrag.com/basic-flash-tile-engine/comment-page-1/#comment-424</link>
		<dc:creator>Passerby</dc:creator>
		<pubDate>Mon, 07 Mar 2011 13:29:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.refrag.com/?page_id=400#comment-424</guid>
		<description>Meh, too restrictive for anyone to care. Just use Flixel. What would it actually matter if anyone had sold products based on the code or redistributed it. Get with the times and start using permissive licenses (MIT, BSD) like everyone else. Don&#039;t be so greedy especially with bad, obsoleted code</description>
		<content:encoded><![CDATA[<p>Meh, too restrictive for anyone to care. Just use Flixel. What would it actually matter if anyone had sold products based on the code or redistributed it. Get with the times and start using permissive licenses (MIT, BSD) like everyone else. Don&#8217;t be so greedy especially with bad, obsoleted code</p>
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	<item>
		<title>By: pfg</title>
		<link>http://www.refrag.com/basic-flash-tile-engine/comment-page-1/#comment-380</link>
		<dc:creator>pfg</dc:creator>
		<pubDate>Thu, 20 Jan 2011 21:23:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.refrag.com/?page_id=400#comment-380</guid>
		<description>Just so you know, in flash 10 or maybe its cs5, either way though, the class definition &quot;World&quot; will not compile properly. It is trying to reference a built in Class that takes two parameters...

Quick fix, just change yours to &quot;Worlds&quot; and everything works again.</description>
		<content:encoded><![CDATA[<p>Just so you know, in flash 10 or maybe its cs5, either way though, the class definition &#8220;World&#8221; will not compile properly. It is trying to reference a built in Class that takes two parameters&#8230;</p>
<p>Quick fix, just change yours to &#8220;Worlds&#8221; and everything works again.</p>
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		<title>By: Ben</title>
		<link>http://www.refrag.com/basic-flash-tile-engine/comment-page-1/#comment-318</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Sat, 04 Sep 2010 00:40:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.refrag.com/?page_id=400#comment-318</guid>
		<description>Anyone make an XML editor for editing maps?  I could write one, but if someone else has already done so it would be a great help.  Thanks!</description>
		<content:encoded><![CDATA[<p>Anyone make an XML editor for editing maps?  I could write one, but if someone else has already done so it would be a great help.  Thanks!</p>
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		<title>By: ZeekNyne</title>
		<link>http://www.refrag.com/basic-flash-tile-engine/comment-page-1/#comment-276</link>
		<dc:creator>ZeekNyne</dc:creator>
		<pubDate>Wed, 14 Apr 2010 00:02:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.refrag.com/?page_id=400#comment-276</guid>
		<description>Thank you. I just recently got Flash Builder (flash develop is a no go since I primarily use OSX) and have been tinkering with it. Those libraries seem like what I might be after. Thanks again. :)</description>
		<content:encoded><![CDATA[<p>Thank you. I just recently got Flash Builder (flash develop is a no go since I primarily use OSX) and have been tinkering with it. Those libraries seem like what I might be after. Thanks again. <img src='http://www.refrag.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: kaylasara</title>
		<link>http://www.refrag.com/basic-flash-tile-engine/comment-page-1/#comment-275</link>
		<dc:creator>kaylasara</dc:creator>
		<pubDate>Tue, 13 Apr 2010 23:58:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.refrag.com/?page_id=400#comment-275</guid>
		<description>My engine doesn&#039;t easily let you snap to grids. The sprites and map are separate entities and handled quite differently. The characters just use simple sprite-based collision detection against &quot;flagged&quot; tiles.

I haven&#039;t actually seen anything that would perfectly fit your bill, but in case you&#039;re curious here&#039;s some other tech you might be interested in:
Flixel &amp; FlashPunk are both very strong (and free) game engines that specialize in &quot;8-bit style&quot;. The only drawback with these systems is you cannot use the traditional Flash IDE to build your application. You&#039;d have to learn how to use Flash Builder or Flash Develop. Still - it might be worthwhile so you can leverage the strengths these engines bring.

Best of luck!</description>
		<content:encoded><![CDATA[<p>My engine doesn&#8217;t easily let you snap to grids. The sprites and map are separate entities and handled quite differently. The characters just use simple sprite-based collision detection against &#8220;flagged&#8221; tiles.</p>
<p>I haven&#8217;t actually seen anything that would perfectly fit your bill, but in case you&#8217;re curious here&#8217;s some other tech you might be interested in:<br />
Flixel &amp; FlashPunk are both very strong (and free) game engines that specialize in &#8220;8-bit style&#8221;. The only drawback with these systems is you cannot use the traditional Flash IDE to build your application. You&#8217;d have to learn how to use Flash Builder or Flash Develop. Still &#8211; it might be worthwhile so you can leverage the strengths these engines bring.</p>
<p>Best of luck!</p>
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	<item>
		<title>By: ZeekNyne</title>
		<link>http://www.refrag.com/basic-flash-tile-engine/comment-page-1/#comment-274</link>
		<dc:creator>ZeekNyne</dc:creator>
		<pubDate>Tue, 13 Apr 2010 23:49:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.refrag.com/?page_id=400#comment-274</guid>
		<description>Possibly pretty hard haha. It is a complex project that will most likely take a while. Can the character be made to move only grid tile to tile (think pokémon)? I have seen other similar engines (many costing far more) but they are all isometric while I want a simple, 8-bit inspired, top down. This seems to fit that. :)</description>
		<content:encoded><![CDATA[<p>Possibly pretty hard haha. It is a complex project that will most likely take a while. Can the character be made to move only grid tile to tile (think pokémon)? I have seen other similar engines (many costing far more) but they are all isometric while I want a simple, 8-bit inspired, top down. This seems to fit that. <img src='http://www.refrag.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: kaylasara</title>
		<link>http://www.refrag.com/basic-flash-tile-engine/comment-page-1/#comment-273</link>
		<dc:creator>kaylasara</dc:creator>
		<pubDate>Tue, 13 Apr 2010 22:30:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.refrag.com/?page_id=400#comment-273</guid>
		<description>Hi ZeekNyne,

Yes this is done in AS3.
RE: Avatar Chat - I don&#039;t see why not! I&#039;m sure you could get the engine working in all types of environments. But obviously without knowing your system I can&#039;t comment on how easy or hard it would be. :)</description>
		<content:encoded><![CDATA[<p>Hi ZeekNyne,</p>
<p>Yes this is done in AS3.<br />
RE: Avatar Chat &#8211; I don&#8217;t see why not! I&#8217;m sure you could get the engine working in all types of environments. But obviously without knowing your system I can&#8217;t comment on how easy or hard it would be. <img src='http://www.refrag.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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	<item>
		<title>By: ZeekNyne</title>
		<link>http://www.refrag.com/basic-flash-tile-engine/comment-page-1/#comment-272</link>
		<dc:creator>ZeekNyne</dc:creator>
		<pubDate>Tue, 13 Apr 2010 20:23:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.refrag.com/?page_id=400#comment-272</guid>
		<description>Some questions.
Is this done in AS3?
Would it be possible to add this to a shell and have it be part of a flash avatar chat?</description>
		<content:encoded><![CDATA[<p>Some questions.<br />
Is this done in AS3?<br />
Would it be possible to add this to a shell and have it be part of a flash avatar chat?</p>
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	<item>
		<title>By: kaylasara</title>
		<link>http://www.refrag.com/basic-flash-tile-engine/comment-page-1/#comment-253</link>
		<dc:creator>kaylasara</dc:creator>
		<pubDate>Mon, 01 Mar 2010 02:09:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.refrag.com/?page_id=400#comment-253</guid>
		<description>Hi Gabriel,

Thanks for your interest! I blogged some of the early work I did on the tile engine. You can see some sample code and working applications here: 
http://www.refrag.com/2009/03/17/flash-rpg-tile-engine-13/
http://www.refrag.com/2009/03/17/flash-rpg-tile-engine-23/
http://www.refrag.com/2009/03/21/flash-rpg-tile-engine-33/

As for XML. The system is structured to take an external XML file to build the tilemap, but you could certainly re-code it a multitude of other ways - it would just take some hacking and effort. :)</description>
		<content:encoded><![CDATA[<p>Hi Gabriel,</p>
<p>Thanks for your interest! I blogged some of the early work I did on the tile engine. You can see some sample code and working applications here:<br />
<a href="http://www.refrag.com/2009/03/17/flash-rpg-tile-engine-13/" rel="nofollow">http://www.refrag.com/2009/03/17/flash-rpg-tile-engine-13/</a><br />
<a href="http://www.refrag.com/2009/03/17/flash-rpg-tile-engine-23/" rel="nofollow">http://www.refrag.com/2009/03/17/flash-rpg-tile-engine-23/</a><br />
<a href="http://www.refrag.com/2009/03/21/flash-rpg-tile-engine-33/" rel="nofollow">http://www.refrag.com/2009/03/21/flash-rpg-tile-engine-33/</a></p>
<p>As for XML. The system is structured to take an external XML file to build the tilemap, but you could certainly re-code it a multitude of other ways &#8211; it would just take some hacking and effort. <img src='http://www.refrag.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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