<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Basic Flash Tile Engine</title>
	<atom:link href="http://www.refrag.com/basic-flash-tile-engine/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.refrag.com</link>
	<description>Portfolio, Blog and Web Playground</description>
	<lastBuildDate>Sat, 04 Sep 2010 00:40:11 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
	<item>
		<title>By: Ben</title>
		<link>http://www.refrag.com/basic-flash-tile-engine/comment-page-1/#comment-318</link>
		<dc:creator>Ben</dc:creator>
		<pubDate>Sat, 04 Sep 2010 00:40:11 +0000</pubDate>
		<guid isPermaLink="false">http://www.refrag.com/?page_id=400#comment-318</guid>
		<description>Anyone make an XML editor for editing maps?  I could write one, but if someone else has already done so it would be a great help.  Thanks!</description>
		<content:encoded><![CDATA[<p>Anyone make an XML editor for editing maps?  I could write one, but if someone else has already done so it would be a great help.  Thanks!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ZeekNyne</title>
		<link>http://www.refrag.com/basic-flash-tile-engine/comment-page-1/#comment-276</link>
		<dc:creator>ZeekNyne</dc:creator>
		<pubDate>Wed, 14 Apr 2010 00:02:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.refrag.com/?page_id=400#comment-276</guid>
		<description>Thank you. I just recently got Flash Builder (flash develop is a no go since I primarily use OSX) and have been tinkering with it. Those libraries seem like what I might be after. Thanks again. :)</description>
		<content:encoded><![CDATA[<p>Thank you. I just recently got Flash Builder (flash develop is a no go since I primarily use OSX) and have been tinkering with it. Those libraries seem like what I might be after. Thanks again. <img src='http://www.refrag.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kaylasara</title>
		<link>http://www.refrag.com/basic-flash-tile-engine/comment-page-1/#comment-275</link>
		<dc:creator>kaylasara</dc:creator>
		<pubDate>Tue, 13 Apr 2010 23:58:04 +0000</pubDate>
		<guid isPermaLink="false">http://www.refrag.com/?page_id=400#comment-275</guid>
		<description>My engine doesn&#039;t easily let you snap to grids. The sprites and map are separate entities and handled quite differently. The characters just use simple sprite-based collision detection against &quot;flagged&quot; tiles.

I haven&#039;t actually seen anything that would perfectly fit your bill, but in case you&#039;re curious here&#039;s some other tech you might be interested in:
Flixel &amp; FlashPunk are both very strong (and free) game engines that specialize in &quot;8-bit style&quot;. The only drawback with these systems is you cannot use the traditional Flash IDE to build your application. You&#039;d have to learn how to use Flash Builder or Flash Develop. Still - it might be worthwhile so you can leverage the strengths these engines bring.

Best of luck!</description>
		<content:encoded><![CDATA[<p>My engine doesn&#8217;t easily let you snap to grids. The sprites and map are separate entities and handled quite differently. The characters just use simple sprite-based collision detection against &#8220;flagged&#8221; tiles.</p>
<p>I haven&#8217;t actually seen anything that would perfectly fit your bill, but in case you&#8217;re curious here&#8217;s some other tech you might be interested in:<br />
Flixel &amp; FlashPunk are both very strong (and free) game engines that specialize in &#8220;8-bit style&#8221;. The only drawback with these systems is you cannot use the traditional Flash IDE to build your application. You&#8217;d have to learn how to use Flash Builder or Flash Develop. Still &#8211; it might be worthwhile so you can leverage the strengths these engines bring.</p>
<p>Best of luck!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ZeekNyne</title>
		<link>http://www.refrag.com/basic-flash-tile-engine/comment-page-1/#comment-274</link>
		<dc:creator>ZeekNyne</dc:creator>
		<pubDate>Tue, 13 Apr 2010 23:49:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.refrag.com/?page_id=400#comment-274</guid>
		<description>Possibly pretty hard haha. It is a complex project that will most likely take a while. Can the character be made to move only grid tile to tile (think pokémon)? I have seen other similar engines (many costing far more) but they are all isometric while I want a simple, 8-bit inspired, top down. This seems to fit that. :)</description>
		<content:encoded><![CDATA[<p>Possibly pretty hard haha. It is a complex project that will most likely take a while. Can the character be made to move only grid tile to tile (think pokémon)? I have seen other similar engines (many costing far more) but they are all isometric while I want a simple, 8-bit inspired, top down. This seems to fit that. <img src='http://www.refrag.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kaylasara</title>
		<link>http://www.refrag.com/basic-flash-tile-engine/comment-page-1/#comment-273</link>
		<dc:creator>kaylasara</dc:creator>
		<pubDate>Tue, 13 Apr 2010 22:30:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.refrag.com/?page_id=400#comment-273</guid>
		<description>Hi ZeekNyne,

Yes this is done in AS3.
RE: Avatar Chat - I don&#039;t see why not! I&#039;m sure you could get the engine working in all types of environments. But obviously without knowing your system I can&#039;t comment on how easy or hard it would be. :)</description>
		<content:encoded><![CDATA[<p>Hi ZeekNyne,</p>
<p>Yes this is done in AS3.<br />
RE: Avatar Chat &#8211; I don&#8217;t see why not! I&#8217;m sure you could get the engine working in all types of environments. But obviously without knowing your system I can&#8217;t comment on how easy or hard it would be. <img src='http://www.refrag.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ZeekNyne</title>
		<link>http://www.refrag.com/basic-flash-tile-engine/comment-page-1/#comment-272</link>
		<dc:creator>ZeekNyne</dc:creator>
		<pubDate>Tue, 13 Apr 2010 20:23:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.refrag.com/?page_id=400#comment-272</guid>
		<description>Some questions.
Is this done in AS3?
Would it be possible to add this to a shell and have it be part of a flash avatar chat?</description>
		<content:encoded><![CDATA[<p>Some questions.<br />
Is this done in AS3?<br />
Would it be possible to add this to a shell and have it be part of a flash avatar chat?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: kaylasara</title>
		<link>http://www.refrag.com/basic-flash-tile-engine/comment-page-1/#comment-253</link>
		<dc:creator>kaylasara</dc:creator>
		<pubDate>Mon, 01 Mar 2010 02:09:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.refrag.com/?page_id=400#comment-253</guid>
		<description>Hi Gabriel,

Thanks for your interest! I blogged some of the early work I did on the tile engine. You can see some sample code and working applications here: 
http://www.refrag.com/2009/03/17/flash-rpg-tile-engine-13/
http://www.refrag.com/2009/03/17/flash-rpg-tile-engine-23/
http://www.refrag.com/2009/03/21/flash-rpg-tile-engine-33/

As for XML. The system is structured to take an external XML file to build the tilemap, but you could certainly re-code it a multitude of other ways - it would just take some hacking and effort. :)</description>
		<content:encoded><![CDATA[<p>Hi Gabriel,</p>
<p>Thanks for your interest! I blogged some of the early work I did on the tile engine. You can see some sample code and working applications here:<br />
<a href="http://www.refrag.com/2009/03/17/flash-rpg-tile-engine-13/" rel="nofollow">http://www.refrag.com/2009/03/17/flash-rpg-tile-engine-13/</a><br />
<a href="http://www.refrag.com/2009/03/17/flash-rpg-tile-engine-23/" rel="nofollow">http://www.refrag.com/2009/03/17/flash-rpg-tile-engine-23/</a><br />
<a href="http://www.refrag.com/2009/03/21/flash-rpg-tile-engine-33/" rel="nofollow">http://www.refrag.com/2009/03/21/flash-rpg-tile-engine-33/</a></p>
<p>As for XML. The system is structured to take an external XML file to build the tilemap, but you could certainly re-code it a multitude of other ways &#8211; it would just take some hacking and effort. <img src='http://www.refrag.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: gabriel</title>
		<link>http://www.refrag.com/basic-flash-tile-engine/comment-page-1/#comment-252</link>
		<dc:creator>gabriel</dc:creator>
		<pubDate>Mon, 01 Mar 2010 00:23:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.refrag.com/?page_id=400#comment-252</guid>
		<description>hi 
is there a link to see the game engine in action? sample code? does it &quot;HAVE&quot; to use xml or can I do it in all flash thanks</description>
		<content:encoded><![CDATA[<p>hi<br />
is there a link to see the game engine in action? sample code? does it &#8220;HAVE&#8221; to use xml or can I do it in all flash thanks</p>
]]></content:encoded>
	</item>
</channel>
</rss>
