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Flash

EchoExplorer – On Kongregate

December 20, 2009

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After submitting my Ludum Dare entry “EchoExplorer” comments starting coming in fast. Feedback is a gift, and Christmas came early. There were a few trends that became apparent as I watched a few people play the game. Thanks to those kind souls that played my game and provided feedback I narrowed down on a few key areas:

  1. Feeling of movement: With the camera centering on the player, there was no way to sense movement in an entirely black background. So I added a patterned foreground that would allow the player to visualize their movement better. This also gave better distance references which made navigating to points in the dark easier.
  2. Sound: Many people found the sonar blasts annoying. I tweaked the volume which provided a better SFX/Music mix. I also added a fourth, lower frequency version of the sonar effect which provided a bit more interestingness to the sonar blast. Finally, I made the music file stream so the .swf could shrink from 2.5MB to under 200K and load much faster.
  3. Sonar Wave Effect: Many people were frustrated with the distance the sonar blast covered. I increased the max distance by 33% but also doubled the randomization factor to make the blast a bit more interesting. I also removed a third of the wave effect to improve performance.

With these few tweaks completed I decided to submit EchoExplorer to Kongregate. This would be my first game ever submitted to the gaming portal.

Prior to launching on Kongregate EchoExplorer had logged 175 plays over 6 days with the vast majority of these being directly from the Ludum Dare competition site. Within 4 hours, Kongregate had surpassed this number. Early comments aren’t scathing – which is nice. I’ll be tracking comments and ratings closely to see how these small tweaks changed impressions from my Ludum Dare build.

If people end up liking the game concept, I’d be honored to build it up into something better.

EchoExplorer – Ludum Dare Build

EchoExplorer – Kongregate Build

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EchoExplorer – Post Mortem

December 14, 2009

First off: Wow. What a weekend. So many thoughts I want to share. So many emotions flooded out during the experience. Let’s see if I can try and compose this a bit.
Playable: http://www.refrag.com/gamedev/ld-16/
LD Entry URL: http://www.ludumdare.com/compo/ludum-dare-16/?action=rate&uid=1277
Time Lapse Dev Log: via YouTube, via MobileMe
The Plan:
My high-level plan for the weekend was:

Friday: Prove out key tech elements [...]

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Literacy Damacy – Postmortem

October 27, 2009
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This past weekend I participated in my second Mini Ludum Dare 48 hour Game “Competition”. The topic announced for this month was “It’s Educational!” A different element for this month was that the game could be developed over any 48hr period during the month.
Concept Discovery
At first I couldn’t really think of what I could do [...]

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Literacy Damacy – Mini LD #13

October 24, 2009
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Starting another Mini Ludum Dare 48hr entry today. This month’s theme is “Education”. My entry, Literacy Damacy, is a game about the importance of education.
Hour 1: I have the hero moving and mock objects on the stage.

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Project Z – Status Update

September 9, 2009

Last Wednesday, before PAX, I got very little done on Project Z. Packing, house cleaning, and overall PAX excitement simply got in the way.
Thursday I spent 4 hours on the Amtrak. Thanks to comfortable seating and a 120v outlet I was able to get some work done.
I wrote a simple messaging class that I could [...]

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Weapon Pickups

September 2, 2009

I made less progress than I was hoping for yesterday. My major accomplishment was getting weapon pick-ups working.
The weapon pick-up object tracks the hero and does a nice subtle alpha blend as the hero approaches. Once the hero gets within 32 pixels of the pick-up object, the object calls a changeWeapon() function in the engine [...]

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Back to Game Development

September 1, 2009

It’s PAX week. I’m heading down to Seattle on Thursday morning and am very excited for this year’s gathering of uber dorks. Since I have a bunch of sabbatical time banked, I decided to round up my two days off to give me a full week. Monday, Tuesday and Wednesday this week is dedicated towards [...]

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