From the category archives:

Flash

Dialog Trees (or how I learned to love Flash’s XML handling)

October 19, 2010

I’m working with Dialog Trees on my current project. Dialog Trees are a game dev staple and common with branching dialog based games. I originally built my own very simple XML but quickly found that content creation got clumsy and annoying. The solution would be a dedicated Dialog Editor tool. Building my own tool for my own [...]

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Android Flash Testing

May 23, 2010
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I spent a few minutes this morning getting Roller Derby 20XX up and running on the Android Flash 10.1 Beta. I’m actually quite surprised by how well it runs and how quickly I was able to get it working. A few things: Mouse clicks are useless. For some reason a mouse click (simulated via a [...]

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Vacation Over

May 11, 2010

Well I’m back from a lovely week-long vacation in DisneyLand. The weather was excellent in Anaheim and we all had a very good time. But now it’s back to work! Ludum Dare #17 Results came in on Sunday night. Roller-Derby 20XX came in 31st out of 204 entries (132 discreet positions) which places me in [...]

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Roller-Derby 20XX: Postmortem

April 26, 2010
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Another great weekend. Ludum Dare is such a special event. You go into it knowing it’s going to be a boatload of work. You know you’re going to lose sleep and probably not eat very healthy. But all the pain and suffering is over in 48hrs and all you’re left with is a game you [...]

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LD48 – Done!

April 23, 2010

Ludum Dare #17 is over! This was my live-blog.

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Spring!

April 18, 2010
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It’s really starting to feel like spring. This week I started running with short-sleeve tops which is a first for the season. Speaking of running, I only have 2 weeks before the BMO Vancouver Half-Marathon. I did a 20km peak run today and felt quite strong. Now I just have to taper before race day. [...]

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Interesting Experiment…

March 21, 2010

On Saturday morning I decided to upload GDC Simulator 2010 to Kongregate. I figured – Why not! What was interesting was the reaction to it. Comments were scything. Clearly nobody got the joke. The game was averaging 1.63 stars last I checked. But… it was played over 1000 times in a 24hr period. This was [...]

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