From the category archives:

Gaming

Android Flash Testing

May 23, 2010

Roller Derby 20XX: Flash prototype on Android

I spent a few minutes this morning getting Roller Derby 20XX up and running on the Android Flash 10.1 Beta. I’m actually quite surprised by how well it runs and how quickly I was able to get it working.

A few things:

  1. Mouse clicks are useless. For some reason a mouse click (simulated via a touch screen press or via a trackball press) is taking about 0.5seconds to register which makes them useless for timing specific operations.
  2. The trackball is awesome for simulated keyboard input. VERY responsive feedback and it is pre-mapped to the arrow keys. I have jumped assigned to “UP” which means if you scroll the wheel up, the character jumps really well. It is even working with my velocity style jumps so if you whip that trackball up hard, the character jumps higher.
  3. Performance is surprising.I’m really impressed with the performance. It’s quite smooth.

Anyway, this is what I put together with about 10 minutes of porting work. It isn’t hard at all to design a Flash project with Android in mind. The biggest key will be ensuring the control scheme can map properly but I think the trackball is the best solution here so far.

Based on my first impression, this is going to be a very viable platform for Flash developers. I hope Adobe and Google keep up this strong partnership.

Click to play Roller-Derby 20XX: Android Compatible Flash

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Vacation Over

May 11, 2010

Well I’m back from a lovely week-long vacation in DisneyLand. The weather was excellent in Anaheim and we all had a very good time. But now it’s back to work! Ludum Dare #17 Results came in on Sunday night. Roller-Derby 20XX came in 31st out of 204 entries (132 discreet positions) which places me in [...]

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Roller-Derby 20XX: Postmortem

April 26, 2010
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Another great weekend. Ludum Dare is such a special event. You go into it knowing it’s going to be a boatload of work. You know you’re going to lose sleep and probably not eat very healthy. But all the pain and suffering is over in 48hrs and all you’re left with is a game you [...]

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Spring!

April 18, 2010
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It’s really starting to feel like spring. This week I started running with short-sleeve tops which is a first for the season. Speaking of running, I only have 2 weeks before the BMO Vancouver Half-Marathon. I did a 20km peak run today and felt quite strong. Now I just have to taper before race day. [...]

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Interesting Experiment…

March 21, 2010

On Saturday morning I decided to upload GDC Simulator 2010 to Kongregate. I figured – Why not! What was interesting was the reaction to it. Comments were scything. Clearly nobody got the joke. The game was averaging 1.63 stars last I checked. But… it was played over 1000 times in a 24hr period. This was [...]

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EchoExplorer – Post Mortem

December 14, 2009

First off: Wow. What a weekend. So many thoughts I want to share. So many emotions flooded out during the experience. Let’s see if I can try and compose this a bit. Playable: http://www.refrag.com/gamedev/ld-16/ LD Entry URL: http://www.ludumdare.com/compo/ludum-dare-16/?action=rate&uid=1277 Time Lapse Dev Log: via YouTube, via MobileMe The Plan: My high-level plan for the weekend was: [...]

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Games I Played – September 2009

October 1, 2009

Shadow Complex I touched on this title last month. What really interested me about this title was the Gamasutra interview. Donald Mustard became someone I must meet when he said… Super Metroid, to me, is the pinnacle of 2D game design, and there’s no reason we shouldn’t be pushing that pinnacle forward and see what [...]

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