From the category archives:

Gaming

Games I Played – August 2009

September 10, 2009

August was a busy month and I didn’t get much gaming in. There were a few memorable titles however. I MAED A GAM3 W1TH Z0MB1ES!!!1 Simple, fun, memorable, $1!!!! If you have an Xbox360 and you don’t own this game you are dead to me. This could very well be the catalyst that turns the [...]

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PAX 09 Happened

September 7, 2009

Well I had all these ambitions of blogging about PAX as it happened. Guess that went out the window. It was a great weekend and here are some highlights. Thursday: Meeting up with fellow Canadian travelers for some Cheesecake Factory goodness was great fun. Then I was off to the Pre-PAX Dinner which was prime [...]

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Back to Game Development

September 1, 2009

It’s PAX week. I’m heading down to Seattle on Thursday morning and am very excited for this year’s gathering of uber dorks. Since I have a bunch of sabbatical time banked, I decided to round up my two days off to give me a full week. Monday, Tuesday and Wednesday this week is dedicated towards [...]

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Games I Played – July 2009

August 6, 2009

inFAMOUS (PS3) I touched on inFAMOUS in my June post but I can’t express how much I enjoyed this game. What a wonderful surprise. The team at Sucker Punch really outdid themselves with a highly polished and enjoyable experience. I played through the entire game with Good Karma and I keep meaning to pick it [...]

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Flash Experiment – Creating Rhythm (1/3)

July 6, 2009
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The Preamble & Problem Say you wanted to create a rhythm game in Flash along the lines of Guitar Hero, Rock Band, or, my favourite, Parappa the Rappa. You’d need a method of maintaining a beat. Two main problems keep this in the realm of annoying. Flash can’t be trusted to keep a constant framerate. [...]

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Games I Played – June 2009

July 2, 2009

The Preamble In my experience, there are an awful lot of game developers that simply don’t play games. It’s a serious problem. The excuses usually stem around “I don’t have time”. But seriously, how many writers don’t read? How many individuals in the film industry don’t watch movies? So why is it our industry is [...]

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Flash 4 Game Archive – Date Quest

April 29, 2009
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With all of my time spent in Flash 4 land I was getting relatively good at manipulating the annoying text file variable string system. One of the dreams of Eduverse was to build a kind of Choose Your Own Adventure conversation engine. I had an idea of how to do one.

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