From the category archives:

Project J [Flash RPG]

As I’ve developed as a Flash coder over the past month some of my earlier work is looking a little bulky. I can already see where some of my earlier code decisions are going to bite me in the ass later on down the road.

Where Flash is a viking is in its ability to quickly prototype practically anything. You can string together spaghetti code, copy & paste some snippets from random tutorials, and shoe horn logic onto the timeline. It doesn’t take a rocket scientist to build a Flash application and it certainly doesn’t take an Engineer.

To the average Flash developer, Packages, Classes and Design Patterns are just added work. Why take the time? Well, like most short-cuts, cutting corners while coding saves time in the short-term but can seriously impact your productivity in the long-term.

[Would you like to know more?]

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Flash RPG – Atmospheric Sound

April 4, 2009

This is part of a series of articles that go over the steps I’m taking to learn Flash CS3. The project’s goal is to develop an RPG similar to those published by Square in the mid/late 1990’s. (Secret of Mana, Final Fantasy VI, etc..)
Audio wasn’t exactly where I was planning to go next with this [...]

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Flash RPG – Battle Engine

March 24, 2009

This is part of a series of articles that go over the steps I’m taking to learn Flash CS3. The project’s goal is to develop an RPG similar to those published by Square in the mid/late 1990’s. (Secret of Mana, Final Fantasy VI, etc..)
So we now have a hero, a world, and some pretty dim-witted [...]

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Flash RPG – Friends & Enemies

March 22, 2009

This is part of a series of articles that go over the steps I’m taking to learn Flash CS3. The project’s goal is to develop an RPG similar to those published by Square in the mid/late 1990’s. (Secret of Mana, Final Fantasy VI, etc..)
So I have my Hero and I have a decent world for [...]

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Flash RPG – Tile Engine (3/3)

March 21, 2009

Updated: The tile engine discussed in this post has since been significantly cleaned-up and improved. This tile engine is packaged up with example applications and is available for download here.
My last two prototypes are based around the final two steps in this milestone. Namely, making tiles that act like walls, and making tiles that will [...]

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Flash RPG – Tile Engine 2/3

March 17, 2009

This is part of a series of articles that go over the steps I’m taking to learn Flash CS3. The project’s goal is to develop an RPG similar to those published by Square in the mid/late 1990’s. (Secret of Mana, Final Fantasy VI, etc..)
Updated: The tile engine discussed in this post has since been significantly [...]

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Flash RPG – Tile Engine 1/3

March 17, 2009

This is part of a series of articles that go over the steps I’m taking to learn Flash CS3. The project’s goal is to develop an RPG similar to those published by Square in the mid/late 1990’s. (Secret of Mana, Final Fantasy VI, etc..)
Updated: The tile engine discussed in this post has since been significantly [...]

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