Game Dev

Games are an important part of my life both as entertainment and professionally. Here I list my experience in this area, separated into Personal Projects, Current Employer and Past Employer. Where possible I’d like to link to playable examples of my work.

- Personal Projects -

Roller-Derby 20XX – A polished version of my original game jam game. This version was sold via Flash Game License and is available for play on most Flash Game Portals.

Game Jam Games

(Awkward) Handshake Simulator - Hey, [conference attendee]. Shake hands, do business, don’t be awkward. Utilizing the worst in multi-touch controls, experience the awkwardness of handshakes. Beat the clock, practice your accuracy and discover new awkward handshakes. Developed over a 48 hour period for Global Game Jam.

Fly – A puzzle game with twitch controls about a bird that turns into a ball and a spear. Developed over a 48 hour period for the Full Indie Game Jam.

The Evil Machinations of Fluffy McSnugglebottom – A dialog/rpg/platformer that gives a first-hand look into one of the most villainous minds known to man… the house cat. Follow Fluffy McSnugglebottom, Carnivore, and help him achieve “world domination”. Developed over a 48 hour period for Ludum Dare #25.

Victory! -  A simple puzzle/platformer that attempts to discuss the compulsion towards achievement, pressures of modern life and one’s need for escape. Victory! was developed over a 48 hour period for Ludum Dare #21.

Abarrane - A game about self-discovery based on Maslows Hierarcy of Needs. Abarrane was developed over a 48 hour period for Ludum Dare #19.

Roller-Derby 20XX – The universe is in conflict. You are the sole jammer, defender of the world. Race atop metallic sky islands and win points for all of humanity. Skate hard. Skate fast. The world is counting on you. Developed over a 48hr period for Ludum Dare #17.

EchoExplorer - You are a bat and can only see through the use of echolocation. Send out sonar pulses and navigate your way through 6 levels. Developed in 30 hours for Ludum Dare #16.

Literacy Damacy - A Katamari Damacy inspired game that teaches the importance of Literacy. Developed in 14 hours for Mini-LD #13.

WikiInvaders - A Space Invaders inspired typing game that pulls content from Wikipedia. Developed in 12 hours for Mini-LD #12.

- Current Employer -

Roadhouse Interactive (2011 – Present)

Warhammer 40,000: Carnage - An action side-scroller set in the 40K universe for mobile and tablet.

Elemental Power – A CCG with incredible battle animations and simple mechanics that are easy to learn, but hard to master.

Family Guy Online – A free-to-play web-based MMO set in Quahog.

- Past Employers –

Electronic Arts (2001 – 2011)

I’ve had the pleasure of working on the vast majority of titles developed at Electronic Arts Canada and Blackbox from 2001 to 2011. My first project was NHL 2002 and I have contributed to almost every NHL, NBA, and FIFA title since. I’ve also worked on various titles in the Need for Speed, Skate, SSX, Fight Night, MVP and other franchises. My roles have been: Localization Tester, Compatibility Technician, QA Team Lead, Automated Testing Manager and CM Manager. In 2009 I managed a shared technology initiative in the rendering domain. In 2010 I managed front-end development teams. In 2011 I managed audio content production for EA Sports. I’ve had experience working with the PS1, PS2, PS3, PSP, Xbox, Xbox 360, PC, GBA, Gamecube, and Wii platforms.

Eduverse (2000-2001)

Flash programmer at Eduverse was my first job out of college. I worked with some amazing people and we really made some creative ESL learning games. You can play these games and more for free at:

Jellyfish From Space - A Flash 4 ESL GameOcto's Adventure - A Flash 4 ESL GameMissile Strike - A Flash 4 ESL GameCindy's Bad Dream - A Flash 4 ESL GameSnow Fever - A Flash 4 ESL GameBear Glare - A Flash 4 ESL GameDate Quest - A Flash 4 ESL Game

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